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2013 Activities

MarsCon Convention, March 1-3

MarsCon is a medium-sized general science fiction and fantasy convention held in the Twin Cities each year since 1999.

A stolen sacred Native American relic started out our Steam Century mystery game. Players were sent undercover to an import/export company to pose as new employees. They had to ferret out clues without breaking their cover and gain the trust of those running a theft and smuggling operation. Although the illegal operation was broken, the artifact, a headdress with mystical powers, left the country and into the hands of a Russian noble who commissioned the theft.

Read the in-game newspaper.

It’s time for afternoon tea at the office.
It’s time for afternoon tea at the office.

As in previous MarsCon conventions, we ran our Steampunk Scavenger Hunt and the Steampunk Craft Hour. For our panels, we split out some of the content so that the Diversity in Steampunk panel covered more race, ethnicity, and religion with a focus on minority groups. We added a second panel on Gender and Sexuality in Steampunk to discuss those topics more thoroughly than in the previous Diversity panel and compare with gender roles, women’s rights, and sexuality in history.

A young airship builder shows off her creation.
A young airship builder shows off her creation.

CONvergence Convention, July 4-7

CONvergence is a large general science fiction and fantasy convention held in the Twin Cities each year since 1999.

This Steam Century mystery game included cast members of the Steam Century group in Madison. We had a large cast of 13 and an extensive game that continued the concepts in two previous games. Tensions with the Russians deteriorated following the discovery of the black market helium sales in the 2012 CONvergence game and the theft of the sacred headdress by Russian Count Ulstav in the 2013 MarsCon game. With an impending invasion by the Russians to take control of resources, namely helium production, Tekamthi made an alliance with the British (represented by the Madison group). When an infiltrator killed a crew member and sabotaged a device that might counter the advantage of the stolen headdress, players were sent to identify the culprit and gather components to repair the device. To enchant a new crystal, needed to counter the mystical property of the headdress, players went on a “vision quest” where we integrated an actual Native American story about the origin of rainbows and had players determine how that might fit into the story.

Read the in-game newspaper.

The finale of the mystery was an airship battle scene, complete with sound effects.
The finale of the mystery was an airship battle scene, complete with sound effects.

Like at the previous CONvergence, we held a Diversity in Steampunk panel, the Steampunk Scavenger Hunt, and the Steampunk Craft Hour.

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